![]() A high happiness level will provide various bonuses, while a low happiness level will push the companions in your troop to leave. The troop's happiness level will fluctuate based on the food consumed, quest events, and companion events. Fatigue slowly depletes as the player explores the world and engages in combat. ![]() The troop's Fatigue will indicate when it's necessary to set up camp and rest. The suspicion meter will slowly deplete over the course of time and the rate at which this meter depletes can be increased in the Knowledge section of the Compendium Fatigue The suspicion meter is broken up into 5 levels each increasing the intensity with which the guard will chase you. Suspicion is increased by stealing or various quest events. SuspicionĪ high Suspicion level will cause the player to be chased by guard patrols. Scenario quests will show up on the World Map as purple. The progress of the main story quests in a specific region is tracked with the Scenario meter. ![]() Each Knowledge point allows the player to unlock one ability from the Compendium. Knowledge is gained by discovering new locations, crafting new items, or consuming a specific type of item. The Knowledge ability helps the player learn new blueprints, bonuses, and recipes from the Compendium. There are several different types of Bonuses that can be gained from Resting, Camping Gear, and progression through the various Paths available. The troop requires Food every night along with Wages every few nights in order to stay Happy. The troop is comprised of humans and animals, each of which play a different role in the troop. The Troop is comprised of the individual Companions that are currently being managed by the player. The main systems that the gameplay is composed of are outlined below. WarTales features an enormous number of indepdent gameplay systems that interact with one another to create several "emergent gameplay" mechanics.
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